★★★★★ 5/5 Outstanding · top 8% of all employees

Richard
Brammer

Engineering Leader · Sony Interactive Entertainment · PlayStation

I build platforms and the organisations that own them.

LinkedIn
Open to new roles

Director of Software,
Product & Engineering roles

13+ organisation led today, incl. contractors
5 products owned as business owner (3 domains)
$300k saved in 2025 shifting consultancy to Sony India
Get in touch

mail@richardbrammer.de

Six years at PlayStation (Sony Interactive Entertainment), growing from engineering manager to Senior Manager across three organisations: cloud front-end engineering, internal tools & UX, and since January 2026 systems engineering & integration. My teams build the internal applications used to operate the PS Now / PS Plus cloud streaming service and the platform behind it — web consoles, APIs and infrastructure. I run these internal platforms as products: strategy, measurable goals, dedicated teams, alignment at VP level. Before PlayStation I co-founded a digital agency and sold it, and turned a loss-making branch around to break-even — 40 staff at peak in 2008, at age 26.

60
Projects
25+
Years in tech
40
Branch staff at peak 2008 · Konplan
3
Publications

In Tech since the 90s

From hobbyist web dev in 1996 to Senior Manager at PlayStation, leading three engineering organisations.

Technical & Product
Leadership & Org
Education
First leadership role
Branch Mgr · age 26
Founded & sold agency
6 yrs · profitable exit
PlayStation
Senior Manager · 3 product domains
Lead
Branch Mgr
Co-founder & CEO
Eng. Mgr
Senior Manager
Tech
Web Dev
PHP
SW
Mobile · FE · BE · Cloud
Staff SW
SW · Platform · Infra
Edu
B.Eng.
M.Sc.
1996 2007 2011 2017 2020 2026
B.Eng.
Industrial Eng. · SRH
M.Sc.
Information Systems · HU Berlin

Career Chapters

Jan 2026 – present 5 products · 13+ people Senior Manager, Systems Engineering & Integration PlayStation · Sony Interactive Entertainment

I took over an organisation from a Director and merged it with the integration part of my previous organisation (Product UX & Tooling) into one department, which I lead: a 13-person organisation plus contractors, two engineering managers reporting to me, across three product domains in three time zones.

  • ◆ Merged the inherited organisation with the integration part of my previous one into a single department; designed its three-domain structure and the engineering-vs-product decision-rights model; accountable product owner (business owner) across all three — five products with many components
  • ◆ Led an integrated pre-production version of the infrastructure platform — accounts, network, object storage and ticketing across web console and APIs — presented at a quarterly business review; defined the provider onboarding path
  • ◆ Set the platform strategy: internal-first with tenant-aware architecture; co-authored the domain-structure architecture decision
  • ◆ Escalated staffing, site-reliability (SRE) and timeline risks to director level ahead of the production target, with explicit risk-acceptance decisions
  • ◆ Coordinate annual investment planning (operating and capital) across the three domains and present to VP-level stakeholders; run hiring, coaching and an engineering-excellence forum
Jul 2022 – Jan 2026 platform product owner Senior Manager, Product UX & Tooling PlayStation

I built and led the Product UX & Tooling department — the team behind PlayStation's internal developer and operations tools, used daily by streaming, broadcast, network, test and QA teams in Berlin, Aliso Viejo and Tokyo. Accountable product owner of the tooling platform itself: 19 applications and six widgets, ~150 daily active users at the 2022 baseline.

  • ◆ Consolidated eight internal applications into one and retired eleven legacy apps and dashboards (team result, 2024) — platform portfolio cleanup at department scale
  • ◆ $300k USD saved in 2025 by moving external software-engineering consultancy from a US vendor to Sony's India site
  • ◆ Rolled out the new platform design across all tool teams and retired the legacy public-access infrastructure (2024)
  • ◆ Set department strategy on two pillars — shared design system and federated API governance — and grew the integration squad into the infrastructure API mandate
  • ◆ Co-authored the developer self-service portal proposal (2023) and ran discovery workshops with engineering managers
  • ◆ Built product governance and talent practices from scratch — product catalogue, regular reviews, program structure, role definitions — and hired engineers and an engineering manager across two sites
Dec 2020 – Jul 2022 first role at PlayStation Engineering Manager, Cloud Frontend PlayStation

My first PlayStation team built the internal web applications that operate the PS Now / PS Plus cloud streaming service — real-time live operations at global scale. I ran the team on product principles from day one: owned roadmap, owned backlog.

  • ◆ Coordinated the production cutover to the next-generation platform runtime (live 2021) and the migration from local logins to central single sign-on — all production users migrated by 2022
  • ◆ Drove the Kubernetes migration and shared the learnings across the cloud platform group (2021); rolled out a shared backend framework across internal services
  • ◆ Owned the platform roadmap and backlog end-to-end across framework, identity, security and reliability (2020–2024)
  • ◆ Defined reliability targets and set the product operating model that became the basis of the Product UX & Tooling department in 2022
2017 – 2020 embedded in client teams Senior / Staff Engineer & Consultant Independent (Freelance)

Three years embedded in client organisations as a senior-to-staff-level engineer — most notably Vattenfall in energy. I joined codebases I had not built, unblocked what was stuck, and represented clients towards their own customers on technology, compliance and legal topics.

  • ◆ Led 25+ client projects as tech lead across agile delivery, UX-driven development and continuous improvement
  • ◆ Vattenfall: decoupled front-end from back-end delivery — deployments went from a fixed twice-daily window to on-demand — and built the API connector that gave customers direct, legally required access to their own data
  • ◆ Mentored 20+ engineers and scrum masters across client teams
  • ◆ First fully remote engagements — the working model that defined these years
2011 – 2017 full P&L ownership Co-Founder & CEO GeilDanke GmbH

I co-founded a digital agency for mobile publishing — apps, websites and interactive magazines for clients such as Audi, Rolling Stone, Auto Bild and Axel Springer. In the early years I ran every business function myself: sales, finance, hiring, delivery, client management. A co-CEO joined for the final four years; we sold the agency profitably.

  • ◆ Shipped 40+ apps and digital products, including award-winning editions for Audi, Rolling Stone and Auto Bild
  • ◆ Rewrote the Axel Springer entitlement server — removing SQL-injection and plaintext-password risks while keeping subscribers and business rules intact
  • ◆ Launched our own product, Crate magazine: six editions, App Store featured
  • ◆ Ran full P&L responsibility end-to-end and sold the agency profitably to a successor
2007 – 2010 first leadership role · age 26 Branch Manager & IT Consultant Konplan GmbH

An industrial and software engineering services firm put me in charge of a regional branch at 26, with full profit-center responsibility. The site was loss-making and unstructured when I arrived.

  • ◆ Turned the branch to break-even within 12 months
  • ◆ Structured the unorganised site into 4 functional departments
  • ◆ Grew the branch to 40 staff (peak 2008) across engineering, project management, customer success and operations

Writing, Teaching & Speaking

Publications

The Player Number Growth in Social Browser Games System Dynamics model of viral growth in social browser games Proc. 28th Int. System Dynamics Conference, Seoul · 2010 · with Bernd Viehweger

Peer-reviewed paper: a System Dynamics model of player growth in Facebook social games, with a simulation-based growth prognosis.

View publication →
Digitales Publizieren für Tablets Magazin-Apps mit InDesign für iPad, Android & Co. dpunkt.verlag · 2012 · with Michaela Lehr

Complete workflow for creating digital magazine apps from InDesign layouts — covering iPad, Android, interactive features, and app store distribution.

View publication →
Adobe Digital Publishing Suite Apps entwickeln mit InDesign und HTML5 dpunkt.verlag · 2013 · with Anselm Hannemann & Michaela Lehr

Practical guide to building interactive magazine apps for tablets and smartphones using InDesign, HTML5, CSS3, and Adobe Edge Animate — from design through store distribution.

View publication →

Education

M.Sc. Information Systems Humboldt-Universität zu Berlin Economics, Computer Science & Information Systems · 2006 – 2010
Diplom-Wirtschaftsingenieur (FH) SRH University Heidelberg Industrial Engineering, Marketing & Business · 2003 – 2006
50+

Workshops & Sessions

Internal and external, across my career

Topics

Product PrinciplesUX DesignApplication DevelopmentGlobal Leadership & CollaborationAgilityVision & ValuesStrategy & Roadmaps

Formats

Sprint PlanningRetrospectivesPost-mortemsStrategy SessionsArchitecture AlignmentOKR & Roadmap ReviewsWorkshop Series

Speaking

InDesign User Group Stuttgart ~60 attendees
External
Pubkon ~100 attendees
External
Global internal engineering conference Company-wide, remote
Internal
Internal department all-hands Strategy, roadmaps and results — recurring
Internal

All Projects

Year Project Role Team Description
2026
Systems Engineering & Integration
Other
Senior Manager, Systems Engineering & Integration — PlayStation's Systems Engineering & Integration department, formed in January 2026 when I merged an organisation I inherited from a Director with the integration part of my previous internal-tools organisation — covering platform services, protection systems and inventory systems.
Details →
2024
Infrastructure Service Portal ★
Web Application
Senior Manager · portal product owner — The self-service portal in front of PlayStation's internal infrastructure platform: discovery and consumption of networking, colocation, Kubernetes and object storage for internal teams.
Details →
2024
Internal Infrastructure Platform ★
Cloud Management Platform
Senior Manager, Systems Engineering & Integration — Turning PlayStation's internal infrastructure capabilities into coherent products via UI, API and service modelling — coordinated across provider, architecture and product stakeholders.
Details →
2024
Infrastructure API Platform
API Platform
Senior Manager, Systems Engineering & Integration — The API layer of PlayStation's internal infrastructure platform: governed APIs exposing host provisioning, network segmentation, admin setup and tenant consumption.
Details →
2024
Research-to-Production: AI Voice Feature
Internal Tool
UI/UX & Onboarding Lead — Moved an R&D project (AI-based emotional voice synthesis) from the lab into production tooling — I was the named UI/UX and onboarding lead.
Details →
2022
Product UX & Tooling Department
Other
Senior Manager, Product UX & Tooling — PlayStation's Product UX & Tooling department: UX and integration engineering for internal developer and operations tools, supporting the streaming, broadcast, test-infrastructure and network teams.
Details →
2022
Internal Tooling Platform ★
Cloud Management Platform
Senior Manager, Product UX & Tooling — PlayStation's internal tooling platform: 19 applications and six widgets serving streaming, broadcast, network, test and QA teams — users in Berlin, Aliso Viejo and Tokyo, ~150 daily active users (2022 baseline).
Details →
2022
Design System Rollout
Internal Tool
Senior Manager, Product UX & Tooling — Aligned partner-facing and internal web tools at PlayStation with the company-wide design system.
Details →
2022
Integration Engineering & Infrastructure API Enablement
API Platform
Senior Manager, Product UX & Tooling — The API alignment workstream of the integration engineering squad at PlayStation, which grew into the enablement mandate for the internal infrastructure platform's APIs.
Details →
2020
Cloud Infrastructure Tooling ★
Cloud Management Platform
Engineering Manager, Cloud Frontend — The internal web applications my cloud frontend team built to operate the PS Now / PS Plus cloud streaming service: streaming fleet operations, launch and debugging, QA account management, test-result views and SharePlay testing.
Details →
2019
Vattenfall
Web Application
Senior Software Engineer 4 Internal sales-tool prototype for Vattenfall's field sales — technically delivered, then blocked when backend API access was never granted.
Details →
2018
Vattenfall ★
Web Application
Senior Software Engineer 5 B2B customer portal for Vattenfall's Berlin district heating network — real-time consumption data from 4,000 IoT devices.
Details →
2015
Das Gotland
Responsive Website
Lead Frontend Engineer 3 Long-running website (2015–2019) for a Berlin residential development, on a CMS the client could update themselves.
Details →
2015
Siemens / Atos ★
Mobile App
Senior App Developer 6 Mobile maintenance app for MRI machines at Siemens/Atos — brought in as a Cordova specialist into a 6-person enterprise team.
Details →
2015
Crate Vegan
Mobile App
App Developer 1 React Native + Angular web-view hybrid that went from proof of concept into production.
Details →
2014
50 Years Of Porsche 911 / Relevance
Mobile App
App Developer 1 Interactive special edition on 50 years of the Porsche 911 for Auto Motor & Sport.
Details →
2014
60 Years Of Mercedes SL / Relevance
Mobile App
App Developer 1 Scrollable visual timeline of 60 years of Mercedes SL models.
Details →
2014
30 Years Of DTM / Relevance
Mobile App
App Developer 1 Interactive special edition on the DTM racing series — drivers, cars, history.
Details →
2014
Knauf Infothek ★
Mobile App
Lead App Developer 4 Migrated Knauf's technical document app off the discontinued Adobe DPS — first to Cordova, then React Native — cutting license costs and keeping the product alive for 4+ years.
Details →
2014
Mumuvitch Disko Orchestar
Responsive Website
Lead Frontend Engineer 3 Band website built on WordPress.
Details →
2014
Jachimowicz / N3 Vision
Responsive Website
Lead Frontend Engineer 5 Responsive real-estate portfolio site for Jachimowicz / N3 Vision.
Details →
2014
Riedel / N3 Vision
Responsive Website
Frontend Engineer 1 Animated data visualisations of Munich neighbourhood real-estate trends for Riedel / N3 Vision.
Details →
2014
Solesko / N3 Vision
Responsive Website
Lead Frontend Engineer 5 Company site for Solesko, a Berlin real-estate investment firm — part of the N3 Vision series.
Details →
2014
Alepa / N3 Vision
Responsive Website
Lead Frontend Engineer 4 Real-estate company site for Alepa with aggressive load-time optimisation.
Details →
2014
Westend Park / N3 Vision
Responsive Website
Lead Frontend Engineer 4 Parallax showcase site for the Westend Park residential project in Berlin.
Details →
2014
Lychener 35 / N3 Vision
Responsive Website
Lead Frontend Engineer 2 Mobile-first parallax site telling the story of the Lychener 35 project.
Details →
2014
Swin 112 / N3 Vision
Responsive Website
Lead Frontend Engineer 4 Minimalist site for Swin 112 with fullscreen video backgrounds and parallax.
Details →
2014
Corpus Sireo / N3 Vision
Responsive Website
Frontend Engineer 1 Six branded versions of one website for Corpus Sireo, generated from a single codebase.
Details →
2014
Audi TT / Razorfish ★
Responsive Website
Frontend Engineer 5 Interactive microsite for the Audi TT launch, built with Razorfish — Awwwards-nominated; the configurator felt as fast as the car.
Details →
2014
me.movies
Responsive Website
Consultant, Frontend Engineer 2 Prototype comparing Drupal vs WordPress as the CMS for a movie magazine app.
Details →
2013
Auto Bild ★
Mobile App
App Developer 2 Interactive tablet edition of Auto Bild, with subscription access via a rebuilt entitlement server.
Details →
2013
Sport Bild+
Mobile App
App Developer 2 Interactive app for Sport Bild, Germany's biggest sports magazine.
Details →
2013
Dulcolax
Mobile App
App Developer 2 Kiosk and point-of-sale app for Dulcolax with video and interactive infographics.
Details →
2013
Antistax
Mobile App
App Developer 2 Kiosk app for Antistax with a branded quiz and video.
Details →
2013
T-Systems / waf.berlin
Mobile App
Lead App Developer 3 Interactive exhibition app replacing T-Systems' printed sales brochures.
Details →
2013
geomiii
Mobile App
Lead App Developer 4 Match-three mobile game: bought codebase rebuilt from scratch, then migrated to Unity; shipped on iOS and Android with a live leaderboard server.
Details →
2013
Sneaky
Mobile App
Lead App Developer 4 Lightweight iOS sneaker game, shipped and run as a small commercial product.
Details →
2013
Commerzbank / Signum
Mobile App
Consultant 1 Interactive employee magazine app for Commerzbank, built as a template the client could publish themselves.
Details →
2013
Kronen-Zeitung
Mobile App
Consultant 1 Consulting on the mobile app strategy for Austria's highest-circulation newspaper.
Details →
2013
Winkhaus / volt.
Mobile App
Lead App Developer 3 Interactive sales catalogue app for Winkhaus window and door hardware.
Details →
2013
Pervarious
Website
Lead Frontend Engineer 2 Homepage for a friend's band — music and tech combined.
Details →
2013
Kolarski / N3 Vision
Responsive Website
Lead Frontend Engineer 2 Real estate portfolio website for Kolarski / N3 Vision.
Details →
2013
Sport Bild+ Bundesliga Videos
Web Application
Fullstack Engineer 2 Automated nightly publishing of Bundesliga highlight videos at midnight.
Details →
2013
Axel Springer App Entitlement Server
Web Application
Backend Engineer 2 Security rewrite of the entitlement server serving multiple Axel Springer magazine apps.
Details →
2012
Crate ★
Mobile App
Product Manager & Lead App Developer 6 Self-published mobile games magazine — 6 editions shipped, App Store featured, built by a small team alongside client work.
Details →
2012
GQ Magazine
Mobile App
Consultant, App Developer 2 Interactive edition of GQ Germany with branching flowcharts and embedded audio.
Details →
2012
Auto Motor Sport
Mobile App
Consultant 1 Consulting on digital publishing for Auto Motor und Sport.
Details →
2012
Rolling Stone
Website
Frontend Developer 3 Visual redesign of the Rolling Stone Germany website.
Details →
2012
musikexpress
Website
Frontend Developer 3 Visual redesign of Musikexpress online.
Details →
2012
Portier
Web Application
Lead Fullstack Engineer 2 Reusable entitlement-management product for digital magazine publishers, licensed to clients.
Details →
2012
think:act by Roland Berger ★
Mobile App
Lead App Developer 4 Interactive iPad magazine for Roland Berger's think:act, published across multiple editions for a global executive audience.
Details →
2012
History of Metal by Metal Hammer
Mobile App
Lead App Developer 2 iPad-exclusive special edition on the history of heavy metal.
Details →
2011
elektrospieler
Mobile App
Lead App Developer 2 Interactive gaming magazine app with embedded video.
Details →
2011
Minecraft Magazine
Mobile App
App Developer 3 Interactive introduction to Minecraft as a mobile magazine app.
Details →
2011
Rolling Stone ★
Mobile App
Senior App Developer 3 iOS magazine app for Rolling Stone Germany — issue archive, editorial content and a music quiz, built in web technology.
Details →
2011
Metal Hammer
Website
Frontend Developer 3 New Year's countdown microsite for Metal Hammer Germany around the 2012 theme.
Details →
2011
Computerwoche
Mobile App
App Developer 1 Salary calculator embedded in the iPad edition of Computerwoche.
Details →
2007
eprokon
Web Application
Branch Manager 5 Migrated a Lotus Notes e-procurement tool to a web application and sold it to external clients.
Details →
2007
ihkon office
Web Application
Branch Manager 5 Contact and relationship management system for public-sector clients, deployed at the Berlin Chamber of Commerce (IHK).
Details →
2007
konplan office
Web Application
Branch Manager 5 CRM for trade unions and non-profit organisations, sold as a commercial product with an active customer base.
Details →
2001
konplan
Website
Webmaster 1 Company website for a software engineering firm — my first paid project.
Details →

Let's work together

I work on internal platforms and the organisations that own them. Happy to exchange on engineering leadership, platform strategy or advisory.

mail@richardbrammer.de LinkedIn