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Sneaky

Lead App Developer

Mobile Games Industry
Lead App Developer Role
4 people Team size
2013 Timeline
Screenshot of Sneaky

Overview

A lightweight iOS game where you walk fresh sneakers through the city — built fast, shipped, and managed as a small commercial product.

Achievement

Shipped a complete, live App Store game with full product management ownership — development, marketing, ad campaigns, asset production, and profitability tracking all in-house.

Outcomes

  • Delivered end-to-end as a 4-person team — from concept to App Store in a single year
  • Managed post-launch as a product: tracked revenue, ran paid advertising, produced marketing assets and managed the rebranding
  • Part of GeilDanke's deliberate exploration of owned products alongside client work — building something for ourselves

Technologies

iOS
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Get in touch

Let's work together

Open to director and VP-level engineering leadership roles in product, platform, or systems engineering.

mail@richardbrammer.de LinkedIn