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Crate

Product Manager & Lead App Developer

Publishing Industry
Product Manager & Lead App Developer Role
6 people Team size
2012 – 2013 Timeline
Screenshot of Crate

Overview

A crowd-published mobile games magazine — 6 editions shipped, App Store featured, built by a small team alongside client work.

Achievement

Featured in the App Store as an independently produced title. We wore every hat — I owned the product, led development, coordinated contributors, and upskilled the team to publish faster with each edition.

Outcomes

  • Shipped 6 editions end-to-end — each faster than the last as the production process matured
  • Got featured in the App Store despite being a small team with no dedicated marketing budget
  • Built local HTML5 content tooling that made it significantly easier for contributors to produce content without touching code
  • Integrated affiliate link widgets as a revenue stream — generated meaningful revenue, though the product never reached profitability
  • Acted as product manager, technical lead, and lead developer simultaneously — coordinating across external contributors and upskilling the team throughout

Technologies

AngularJavaScriptNode.jsHTML5CSS3AdobeiOSAndroid
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Get in touch

Let's work together

Open to director and VP-level engineering leadership roles in product, platform, or systems engineering.

mail@richardbrammer.de LinkedIn